Tom Clancy's The Division Makes Its Way to the Tabletop as a Brutally Tactical TTRPG
The gritty world of Tom Clancy’s The Division is being translated into a tabletop role-playing experience. A collaboration was established to develop a TTRPG that explores the franchise’s post-pandemic landscape. The project has been announced, with a crowdfunding campaign planned to launch in the spring of 2026.
"This project will bring the series' unique suspense, strategic depth, and memorable setting to the tabletop, offering fans a fresh avenue to engage with The Division through deep narrative and player-driven missions," reads an official release.
Launch products are set to feature a beginner's box, core rulebooks, a Game Master screen, miniatures, and several premium versions.
Delving Into The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was unleashed in New York City, plunging the nation into chaos. As the pandemic escalates, society crumbles and violent factions rise, transforming the city into a warzone. To preserve order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players come in.
Development on the RPG has been in progress for approximately three years, and it is confirmed to be finished. The forthcoming Kickstarter campaign will function as a preorder system to access a broader audience, particularly in the United States. Manufacturing will start immediately following the campaign, with shipping expected for the latter part of 2026.
A Streamlined Gameplay Mechanic: The GRIS System
A preview at the game's rules confirms it uses d10s exclusively through its new GRIS system, promoting a streamlined and strategic approach. Players use skills or traits to assemble small dice pools, usually between one and five d10s.
- Rather than adding results together, participants choose a single “result die” from the pool.
- This dice is then compared against a target difficulty.
- Rolling a natural 10 triggers additional bonuses, such as extra damage or enhanced aid.
Combat Focus On Positioning and Situational Insight
Battles prioritize positioning and situational awareness, mirroring the video games. Factors like cover, height advantage, or visibility directly influence dice rolls. This system seems built to reward teamwork and smart positioning instead of simple statistics.
A Novel Health Mechanic
The way injuries is managed adds a interesting narrative layer. Operatives have a injury limit; sustaining too much damage reduces their capabilities by lowering the size of their dice pool.
- At critical condition, an agent is downed, but is not unconscious.
- They can still crawl and perform restricted acts, emulating the last stand common to video game shooters.
- Any agent in this state must consult a injury chart, risking persistent effects like shock or mobility-impairing wounds.
A Ready-to-Play Adventure
A publicly available introductory rulebook will be released in the near future. It includes a ready-to-play introductory scenario titled Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a missing medical team and must thwart an attack by the violent Rikers faction, who have taken over that NYC neighborhood. Further information and the full range of offerings are expected to be detailed closer to the campaign launch.